As your ship, the Jackal, lands on the pad at the City of Ground Zero, you can see the fantastic graphics that Chronomaster has to offer.
Within Universe Prime, there are several smaller universes, created by highly intelligent men and women for huge amounts of money. Within these “Pocket Universes,” the creator can manipulate anything he or she desires — even the laws of physics. Anything is possible within the pocket universe, even magic.
Someone is shutting them down, though, putting the inhabitants at risk in time stasis. Although officially the Terran government of Universe Prime does not meddle in the affairs of the Pocket Universes (their laws being solely the responsibility of the owner) they have approached you, a retired expert, to investigate the mysterious shut-downs — occurrences that should, by all rights, be impossible for anyone but the creator to accomplish. You accept, more for professional curiosity than the huge sum you will be paid if you are successful.
When you first get to the Sculpture Garden, there is a large statue standing on magnetic north. There are two ways to make him move so you can set up the resonator. The forceful way of doing it is by going to Fort, where you can manipulate a very large gun and by putting bottled time in a missile, vaporize the unmoving hero. Or, you can trick him by placing an enemy flag, also found at Fort, on the flag pole behind the statue.
In this demo of Capstone’s visually stunning new graphic adventure, you explore Urbs, one of the two pocket universes afflicted with stasis. In order to operate within a universe where time now stands still, you must carry “bottled time” with you, a small personal force field where time operates normally.
After the demo starts, you’ll - be inside of your ship. Using the mouse, you can look either left or right. Looking to the right will put you in front of the ship’s computer, where you can look up personnel files on everyone you know, read your personal journal, or look up objects in the encyclopedia. It’s a good idea to start here, since there is some very useful information contained in the ship’s database.
If you look to your left, you’ll find the universe selector. It will be set for Urbs. You’ll see a set of four small boxes to the upper right. Click on the upper-left box and you’ll be presented with three landing sites. Feel free to land anywhere you like, but in order to set up the equipment, you’ll need to use to find the World Key, you’ll eventually have to get to magnetic north.
Once you start wandering around Urbs, the interface becomes simple point- and-click. Pressing the right mouse button will cycle through the various actions you can perform. If you click on the small bar at the top of the screen, you’ll be able to access an expanded menu of actions as well as your inventory and tools. To use an object, simply click on it in your inventory, then click on the object you wish to perform an action on.